AI Insights · Timothy · October 2024
Top 5 Trivia Games Performance in Belgium, Q3 2024
Explore the performance of the top 5 trivia games on a unified platform in Belgium during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, Belgium's trivia game market saw interesting trends among the top five applications on a unified platform. The data, sourced from Sensor Tower, provides a comprehensive look at the weekly downloads, revenue, and active users for these popular apps.
Kahoot! Play & Create Quizzes from Kahoot ASA demonstrated a significant rise in weekly downloads, peaking at around 4.2K in late September. The app's weekly revenue also increased steadily, reaching approximately $1K by mid-September. Active users grew from 18.4K at the start of July to about 23.2K by the end of September.
Peak - Brain Training, developed by Synaptic Labs, maintained steady weekly downloads, fluctuating between 114 to 160 throughout the quarter. Its revenue peaked at $946 in early August, while active users hovered around 4K, showing minor variations over the months.
The French app Vakarm - Clash Generator by vysgames experienced a decline in both downloads and active users. Downloads dropped from 711 in early July to 192 by the end of September. Revenue started at $372 and decreased to $320, while active users fell from 1.1K to 459 during the same period.
Elevate - Brain Training Games from Elevate, Inc. saw a stable performance with weekly downloads ranging from 80 to 194. Its revenue was relatively steady, peaking at $476 in late July. Active users increased slightly from 791 to around 894 by the end of the quarter.
Finally, GeoGuessr by GeoGuessr AB experienced a varied trend in downloads, starting at 1.2K and ending at 758. Revenue showed moderate fluctuations, with a high of $379 in mid-August. Active users reached their peak at 4.7K in August before settling at 2.6K by the end of September.
For more detailed insights and data, visit Sensor Tower's platform.